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Arma 3 reduce weapon sway8/30/2023 I have no idea why BI keeps making the configs for the AI modes (even for Tanoa weapons), because the way they set up the values, the AI will never use them anyway. Instead of using the distance to target to determine the weighted probability of all available AI fire modes like in Arma 2, it will always select the mode with the highest probability and stick with it untill you leave the minimum or maximum range for that mode (in which case the next mode with the highest "probability" is chosen).ĭue to the way the vanilla modes are set up, no rifle will ever use anything else than the default semi auto mode (the one the player has access to, some modes are AI only). The reason for this is, that the AI curves for selecting a fire mode are bugged in Arma 3. One difference I can see in the videos is, that the AI with ACE is firing bursts in the full auto mode, while it's rapid firing in semi mode in vanilla.
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